SAMR (Substitution – Augmentation – Modification – Redefinition) was introduced by Dr Ruben Puentedura in 2006. SAMR is a paradigm for understanding how we can integrate technology into education, though with the proviso that if we want to use technology in a way that is truly transformative we should be aiming to develop tasks and activities that are more towards what it describes as the ‘modification’ and ‘redefinition’ parts of the model.
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5 Google Expeditions and their potential use in the classroom
From the list of expeditions available at https://docs.google.com/spreadsheets/d/1uwWvAzAiQDueKXkxvqF6rS84oae2AU7eD8bhxzJ9SdY/edit#gid=0 ...
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As a preface of the ebook: Integrating global issues in the creative English language classroom by Nik Peachey and Alan Maley. Teacher ...
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Today we have tried Socrative to gamify tests. It randomly groups students participating in teams (anonimously) and generates races with sc...
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The mode Kahoot Jumble allows users to generate strings of content which students have to order. It is easy to foresee its application for...

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